#include <iostream>
#include "bglWidget.h"

class BaseWidget : public BGLWidget
{
public:
	BaseWidget() : BGLWidget()
	{

	}

	~BaseWidget()
	{

	}

	virtual void Init() 
	{

	}

	virtual void Render()
	{

	}

	void FramebufferSizeCallback(GLFWwindow* window, int width, int height)
	{
		std::cout << "width" << width << std::endl; 
	}

}; 

int main() {
	
	BaseWidget widget;
	widget.Run();

	return 0;
}